The ScummVM team occasionally works on various subprojects, separate from the main
ScummVM program. These projects are generally reasonably stagnant and not given a high
priority. Regardless, this page is here to inform you of them, in the vague hope of
attracting more developers to help maintain these side-programs.
Please do not ask where you can obtain binaries of these programs. Currently both
subprojects are still in a state only suitable for developers... so if you can't compile
the code yourself, then these are not really ready for you.
ScummEx is a multi-platform SCUMM resource browser, viewer and extractor using the
wxWindows toolkit.
Development on this project is currently stalled. The code-base needs quite some cleanup,
and viewers for many resource types still need adding to the code. Patches and volunteers
are very welcome...
You can try compile engine for Windows:
Windows Daily Snapshot (build from Subversion trunk, 599K Win32 .exe file, last update: January 18, 2006, 3:54 am)
Residual is a LUA-powered 3D GRIME clone, designed to run the game Grim Fandango. Why
'Residual'? Because this engine covers games that the main ScummVM application will not
support due to their 3D nature. Also, GRIME is a residue. Yes, we know, it's a bad word
pun.
Residual's core is in a fairly decent state, however it is not in full-time development and
as such is progressing slowly.
You can try compiled engine for Windows:
Windows Daily Snapshot (build from Subversion trunk, 599K Win32 .exe file, last update: March 10, 2008, 4:22 pm)