What Is ScummVM?What Is ScummVM?
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
ScummVM supports many adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more.
You can find a full list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often. Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS and many more...
Latest DevelopmentsLatest Developments
Yesterday, Google announced the list of accepted mentoring organizations and we have the great pleasure to be one of those.
While the previous years have focused primarily on what we're most well known for, adventure games, we've been discussing a lot with our sister project ResidualVM, and are happy to announce that, this year, we'll also be accepting RPG tasks.
ScummVM and ResidualVM are now waiting for motivated students, willing to work during this summer on reviving adventure and role-playing games.
Be part of it! Make History and join our best GSoC so far! Take a look at our ideas page or bring your own idea, then contact us: we are waiting for you on IRC impatiently!
One place: Freenode. Two channels: #scummvm and #residualvm
After a very long break, we are finally starting preparations for our next release, ScummVM 1.8.0.
The last one year and a half have been very busy, and we added 10 (ten, zehn, dieci, dix, diez, десять) new games:
- Rex Nebular and the Cosmic Gender Bender
- Zork Nemesis: The Forbidden Lands
- Zork: Grand Inquisitor
- The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel
- The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo
- Beavis and Butthead in Virtual Stupidity
- Amazon: Guardians of Eden
- Broken Sword 2.5: The Return of the Templars
- Labyrinth of Time
Also, we had a major rewrite of the AGI engine, so all AGI games should work better, but could also have new, unexpected bugs.
Thus, we need your help with testing out these games, including AGI-based ones. For your convenience, we gathered together what requires testing on our wiki. There are also a few other old classics on that list that could use another run through.
You need to grab a daily build of ScummVM and you may start helping right away! If you happen to find any bugs, please report them on our bug tracker. After completing one of the games, please let us know on the forums so we can mark your progress on the wiki and other players can concentrate on untested games. Please be sure to follow our guidelines for release testing, which can be found here.
Also some of these games require screenshots, which you can make along your gameplay.
Happy adventuring (in a test mode)!
While aboard the subway, your train car is sucked into an alternate dimension, a labyrinth that spans the space-time continuum. Its creator, Daedalus, is forced to oversee its construction by the evil King Minos, who wants to use it to invade and conquer all times and places. Daedalus pleads for the player to find a way to destroy the labyrinth before Minos can complete his conquest.
The ScummVM Team is proud to announce that Labyrinth of Time is now playable in ScummVM using the latest daily builds, and is ready for testing.
Many thanks to The Wyrmkeep Entertainment Co. for sharing the game's original source code with us!
We have been using SourceForge.net for many years. It was the very first home for our project, and it served us very well. However, we had to move on, and we were looking for a new home. Last year Florian Schicker, CEO of easyname GmbH approached us with the thrilling proposal to donate a server and host it in their Data Centre. And what makes it so special is that they are doing it "because they are veeeery big fans of the good old scumm games"! Go, look at company teampage in that fancy scumm-feeling! A really generous proposal and completely unexpected.
Thus, we are moving. First we moved our main website and downloads, and you probably already noticed the speed boost thanks to the new service. Also, we said goodbye to the advertisements during downloads, as they were provided by SourceForge.net. The only ads that will be associated with this project from now on are the ones we want to do by ourselves (and that, of course, includes easyname.com, look at their nice logo in the right pane). Eventually, we will move more services to the new server, and perhaps even extend it with something new.
So please join us in our joy of a new home!
The Templars are back in this fan-made game of the Broken Sword Series! George comes back to discover the origin of a mysterious letter he received about Nico's death, and uncover the whereabouts of the modern day Templars once again...
The ScummVM Team is proud to announce that the fan-made game Broken Sword 2.5: The Return of the Templars is now playable in ScummVM using the latest daily builds, and is ready for testing.